[Bug 35587] New: League of Legends: Long delay before loading into the game when sound is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 13 09:39:16 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=35587
Bug ID: 35587
Summary: League of Legends: Long delay before loading into the
game when sound is enabled
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: codehotter at gmail.com
Classification: Unclassified
This problem has existed for a while, it is not a problem new in 1.7.12.
If you have sound enabled, and you load into a game, there's a delay before the
game starts loading. For 70 seconds (on my system) the screen stays the same:
the background and your own summoner name are loaded, but your champion
portrait and your summoners, are blank. Your % loaded stays at 0%. Other
players are also completely blank. Eventually, you start loading normally, at
0%, when most everyone else is already done.
If you start the game with sound disabled in the game options (ESC -> Sound ->
Disable All Sound), there is no delay and you load into the game immediately.
However, if you then enable sound during the game, you experience the delay as
soon as you click OK. The screen freezes, and you cannot see what is happening
or do anything until the delay is over.
This is a relatively minor issue. However, if the game client crashes and you
restart it, you not only have to load in again, but you also have to wait an
extra minute for this delay, during which the enemy team can gain significant
advantage.
Attached is the console output while this happens.
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