[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 21 05:19:00 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=34480
Riccardo <c10ud.dev at gmail.com> changed:
What |Removed |Added
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CC| |c10ud.dev at gmail.com
--- Comment #12 from Riccardo <c10ud.dev at gmail.com> ---
Created attachment 47590
--> http://bugs.winehq.org/attachment.cgi?id=47590
Alloc memory for textures like windows does
Here is my latest take on the issue, the patch includes Stefan's test that is
now passing.
greets
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