[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 21 05:19:00 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=34480

Riccardo <c10ud.dev at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |c10ud.dev at gmail.com

--- Comment #12 from Riccardo <c10ud.dev at gmail.com> ---
Created attachment 47590
  --> http://bugs.winehq.org/attachment.cgi?id=47590
Alloc memory for textures like windows does

Here is my latest take on the issue, the patch includes Stefan's test that is
now passing.

greets

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