[Bug 35587] League of Legends: Long delay before loading into the game when sound is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 22 04:28:57 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=35587
--- Comment #11 from Riccardo <c10ud.dev at gmail.com> ---
I'm not entirely convinced this is a "plain" wine bug.
Here's game debug when sound is loaded:
000010.605| 0.0000kb| 0.0000kb added| ALWAYS|
CreateParticleSystemManager
000011.518| 0.0000kb| 0.0000kb added| ALWAYS| CreateAudioManager:
Create audio manager FMOD.
000062.177| 0.0000kb| 0.0000kb added| ALWAYS| FMOD: Attempting to
load localized audio for ...
Notice the >50s delay for FMOD instancing.
Now, all the wine debug I gathered doesn't show any section hanging or giving
weird errors.
Is there any other game using FMOD out there? Or any test program that shows
this behaviour?
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