[Bug 4066] Online Play Doesn't Work (DirectPlay)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 24 07:15:39 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=4066

--- Comment #53 from Ismael Barros <razielmine at gmail.com> ---
Hello guys, just let me add one comment before we move this organization to a
more suitable media.

As Adrian Kalla noted (comment #64), I worked on dplay on GSoC 2k8, but didn't
have time to get anything to a working state, although I got pretty close.
Afterwards, I had to attend other priorities, so I didn't follow up on the
project, and besides dplay support was always a "meh" priority task.

Nowadays I don't have the spare time needed to hack this library together to a
stable state (and I'd rather accept donations in minutes than in dollars as
currency, I'm really poor in time :P), but I can certainly help anyone willing
to step up, sharing the resources I used.

For instance, I used GTA2 as a target for my implementation, but I started off
with the minimalistic dplay demos that came with DirectX 8.1 or 9 SDK. A
complete list of games using dplay with download links can be found here:
http://wiki.winehq.org/DirectPlay. I also had a working Wireshark dissector for
dplay, I don't remember if I ever got to merge it upstream.

>From what I remember, after merging some dplay tests upstream, in my own branch
(see comment #28) I got working service provider listing and server discovery,
but got stuck at communication, IIRC looking for a way to handle closing
communications in an elegant way.

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