[Bug 35587] League of Legends: Long delay before loading into the game when sound is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 26 10:36:19 CST 2014


https://bugs.winehq.org/show_bug.cgi?id=35587

--- Comment #14 from Riccardo <c10ud.dev at gmail.com> ---
(In reply to Joshua from comment #12)
> Created attachment 47647 [details]
> Game Client Logs
> 
> (In reply to Riccardo from comment #11)
> > I'm not entirely convinced this is a "plain" wine bug.
> 
> Yeah, after reading the logs I think LoL/FMOD has problems finding and
> loading an audio file.
> It stalls for some time and then loads a failsafe.
> 
> The interesting thing is: Even though my LoL locale was set to en_GB (I play
> in EUW) the only *.fev file in my installation was en_US. So a I changed the
> locale (in RADS/system/locale.cfg) to en_US.
> 
> My next attachement will contain a log with en_US.

It's weird that it stalls for 100 seconds for "localizing audio"...
I tend to think that it may be something in FMOD itself or Lolclient..triggered
maybe by wine but who knows?

The same behaviour can be obtained ad libitum deactivating-activating audio
from the in-game menu. Really weird, wine gives no useful output...definitely
not a simple problem to deal with :(

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