[Bug 35207] Rendering issues in Outlast

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 27 04:24:38 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35207

--- Comment #2 from Stefan Dösinger <stefan at codeweavers.com> ---
Have you tested my command stream patches I've sent to wine-devel a while ago?
Did they fix the problem?

The Nvidia driver has some problems with handling single-precision float values
accurately when the FPU is set to single precision mode. D3D (Wine and on
Windows) sets this FPU mode by default. The command stream work works around
that issue by moving GL calls to a separate thread that does not have the
non-standard FPU setup.

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