[Bug 35293] New: Halo: CE, glPointSize error = INVALID_VALUE

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 2 04:00:38 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35293

            Bug ID: 35293
           Summary: Halo: CE, glPointSize error = INVALID_VALUE
           Product: Wine
           Version: unspecified
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: kierek93 at gmail.com
    Classification: Unclassified

Created attachment 47069
  --> http://bugs.winehq.org/attachment.cgi?id=47069
log

For about half year I'm struggling to get Halo: Combat Evolved run without
graphical bugs in wine, but I just couldn't think of anything, so I came to a
conclusion that it can be a bug in Mesa. I filled mesa bug, but someone there
said, that it sounds like bug in wine3d, so here I am.

My Spec:
Manjaro Linux
Intel i3-3110m (with intel hd graphics 4000)
Kernel 3.12.6
KDE 4.12
Mesa 10.0.1(didn't work with 9.2)
Wine 1.6 (the same with 1.7.9)

The game itself starts fine, but with horrible graphical glitches, and terminal
getting spammed by glPointSize errors.


Here you can see screenshots:
https://www.dropbox.com/s/f9vik5w6e2v9w1r/zrzut%20ekranu11.png
https://www.dropbox.com/s/gbd5jg7rbqxvbvi/zrzut%20ekranu12.png

Because of these glitches, the game is unplayable, but as you can see on the
second screenshot, it's (technically) playable.

When I was on nvidia hardware, and using nvidia blob, the game was perfectly
playable, so I think that the problem is with compatibility somewhere between
wine, mesa and intel drivers.

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