[Bug 34204] BeamNG Techdemo crashes during loading

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 6 07:52:52 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=34204

Artem S. Tashkinov <t.artem at mailcity.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |t.artem at mailcity.com

--- Comment #3 from Artem S. Tashkinov <t.artem at mailcity.com> ---
Backtrace is not very useful I guess:

Backtrace:
=>0 0x1043adf5 in beamngsandbox.x86 (+0x43adf5) (0x05050824)
  1 0xffffffff (0x10d1f558)
0x1043adf5: movl    0x0(%ecx),%edx

>From console:

err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0x00000000 at address 0x1043adf5
(thread 0009), starting debugger...

Let's try native d3d libraries.

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