[Bug 34204] BeamNG Techdemo crashes during loading
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 6 07:52:52 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=34204
Artem S. Tashkinov <t.artem at mailcity.com> changed:
What |Removed |Added
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CC| |t.artem at mailcity.com
--- Comment #3 from Artem S. Tashkinov <t.artem at mailcity.com> ---
Backtrace is not very useful I guess:
Backtrace:
=>0 0x1043adf5 in beamngsandbox.x86 (+0x43adf5) (0x05050824)
1 0xffffffff (0x10d1f558)
0x1043adf5: movl 0x0(%ecx),%edx
>From console:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0x00000000 at address 0x1043adf5
(thread 0009), starting debugger...
Let's try native d3d libraries.
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