[Bug 33742] UPlay 3.x/4.x needs native crypt32

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 7 06:11:32 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=33742

re.sutekh at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |re.sutekh at gmail.com

--- Comment #29 from re.sutekh at gmail.com ---
(In reply to comment #21)
> (In reply to comment #18)
> > Hi Berillions,
> > 
> > I believe I have done that... I found the patch online and have manually
> > replicated it by setting crypt32/gdiplus to native for Uplay.exe only. I still
> > get the same crash:
> > 
> > wine: Unhandled page fault on write access to 0x00000000 at address 0x8996f2
> > (thread 0066), starting debugger...
> > 
> > I tried both launching the game or launching Uplay.exe standalone. Any idea
> > what I could be doing wrong?
> > 
> > Thanks,
> >  Jelle.
> 
> Awesome, uplay launches and now also it updates the game properly, but now
> it fails to launch....we are so close....

Hi

A few days ago I installed Anno 2070 Deep Sea and took the native crypt32.dll
from Win XP. It worked so far.
It crashed at the Game start because of the UPlay overlay with a console output
similar to yours. You can disable the Overlay in  your UPlay Settings.
I discovered the overlay needs something from wintrust (which has some
relations to crypt32 I guess) and crashes there. Disable the wintrust.dll to
avoid the game crash.

I hope this will get you a step forward.

Is the problem with wintrust connected to the crypt32 bug or should I open a
new bug?

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