[Bug 33742] UPlay 3.x/4.x needs native crypt32
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 7 06:11:32 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=33742
re.sutekh at gmail.com changed:
What |Removed |Added
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CC| |re.sutekh at gmail.com
--- Comment #29 from re.sutekh at gmail.com ---
(In reply to comment #21)
> (In reply to comment #18)
> > Hi Berillions,
> >
> > I believe I have done that... I found the patch online and have manually
> > replicated it by setting crypt32/gdiplus to native for Uplay.exe only. I still
> > get the same crash:
> >
> > wine: Unhandled page fault on write access to 0x00000000 at address 0x8996f2
> > (thread 0066), starting debugger...
> >
> > I tried both launching the game or launching Uplay.exe standalone. Any idea
> > what I could be doing wrong?
> >
> > Thanks,
> > Jelle.
>
> Awesome, uplay launches and now also it updates the game properly, but now
> it fails to launch....we are so close....
Hi
A few days ago I installed Anno 2070 Deep Sea and took the native crypt32.dll
from Win XP. It worked so far.
It crashed at the Game start because of the UPlay overlay with a console output
similar to yours. You can disable the Overlay in your UPlay Settings.
I discovered the overlay needs something from wintrust (which has some
relations to crypt32 I guess) and crashes there. Disable the wintrust.dll to
avoid the game crash.
I hope this will get you a step forward.
Is the problem with wintrust connected to the crypt32 bug or should I open a
new bug?
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