[Bug 2082] DirectDraw games only showing black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 9 06:51:51 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=2082

--- Comment #137 from Stefan Dösinger <stefan at codeweavers.com> ---
(In reply to comment #136)
>   - The main thing I'm wondering about is if it wouldn't make more sense to
> pass a window to wglCreateFullscreenDCWINE(). Some of the considerations
> there are what should happen when the device window is e.g. destroyed or
> minimized.
Is there a device window in those ddraw cases? My impression is that
SetCooperativeLevel(DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE,
hwnd_that_will_never_be_visible) sets the focus window, not the device window.
It would be interesting what ddraw does when an application calls
SetCooperativeLevel(DDSCL_SETDEVICEWINDOW, hwnd_that_will_never_be_visible).
Similarly, what do d3d8/9 do when they are passed a window like the one Worms
Armageddon uses?

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