[Bug 8854] Unable to get keyboard / mouse input in multiple games

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 26 11:47:31 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=8854

--- Comment #94 from Ben Shadwick <benshadwick at gmail.com> ---
(In reply to comment #93)
> Just FYI: Since I gave up on this ever being fixed in Wine, I fixed it in
> X-Wing Alliance itself instead.
> If you use http://sourceforge.net/projects/xwahacker/ e.g. the winefix.bat
> it will call the event loop even while waiting in the hangar, which seems to
> make it work.
> Obviously adding an option to WINE to force event processing even when the
> application neglects it would do the same thing and work for more than just
> one game.
Thanks, I saw that there are some good instructions on one of the test results
in the AppDB, but I haven't had a chance to try them yet.

> Funnily with that little change it seems running the game on Linux is more
> feasible than on Windows (since by now _all_ current Windows graphics
> drivers on all Windows versions are broken with DirectX 6 - so much for
> backwards compatibility).
Yeah, this is actually why I tried on Wine in the first place; Wine is one of
the best options for Win9x-era games that don't run well under modern Windows.

The best option under Windows may be to use a DirectX-to-OpenGL wrapper like
Wine does. I was going to try WineD3D on Windows, but the builds I found only
supported D3D8+ while X-Wing Alliance uses DirectX 6. There's another similar
project called DXGL that reportedly supports older DirectX versions, but it's
still in development and I haven't had a chance to try it yet.

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