[Bug 36854] New: Divinity Original Sin Gog version does not display graphics after patch

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 5 15:04:00 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=36854

            Bug ID: 36854
           Summary: Divinity Original Sin Gog version does not display
                    graphics after patch
           Product: Wine
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: i30817 at gmail.com

The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.

Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.

The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).

If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.

This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.

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