[Bug 36883] Euro Truck Simulator 2: Game crashes after logo screen.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 13 06:45:24 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=36883

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |focht at gmx.net

--- Comment #6 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

Henri is right, you didn't install the S3 Texture Compression (S3TC) extension,
making the bug invalid.

The game works fine here with Mesa 10.1.5 on Haswell Mobile HD4600 and
libtxc_dxtn installed.

--- snip ---
Wine-dbg> info process
 pid      threads  executable (all id:s are in hex)
 00000022 16       'eurotrucks2.exe'
 00000024 2        \_ 'explorer.exe'
 0000000e 5        'services.exe'
 00000019 3        \_ 'plugplay.exe'
 00000012 4        \_ 'winedevice.exe'

Wine-dbg> attach 0x22 

Wine-dbg> info share 

Module    Address            Debug info    Name (155 modules)
PE      390000-  3fd000    Deferred        swopenal32
PE      400000-  c7b000    Export          eurotrucks2
PE    10000000-10abf000    Deferred        steam_api
ELF    7b800000-7ba63000    Dwarf           kernel32<elf>
  \-PE    7b810000-7ba63000    \               kernel32
...
ELF    f6651000-f6657000    Deferred        libtxc_dxtn.so
ELF    f6668000-f668f000    Deferred        dxgi<elf>
  \-PE    f6670000-f668f000    \               dxgi
...
ELF    f6d9c000-f6ddd000    Deferred        libglapi.so.0
ELF    f6ddd000-f6e5c000    Deferred        libgl.so.1
ELF    f6e5c000-f6f78000    Deferred        opengl32<elf>
  \-PE    f6e80000-f6f78000    \               opengl32
ELF    f6f78000-f70ec000    Deferred        wined3d<elf>
  \-PE    f6f90000-f70ec000    \               wined3d
...
ELF    f7170000-f71b2000    Deferred        d3d9<elf>
  \-PE    f7180000-f71b2000    \               d3d9 
...
--- snip ---

Regards

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