[Bug 36883] Euro Truck Simulator 2: Game crashes after logo screen.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 13 06:45:24 CDT 2014
https://bugs.winehq.org/show_bug.cgi?id=36883
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht at gmx.net
--- Comment #6 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
Henri is right, you didn't install the S3 Texture Compression (S3TC) extension,
making the bug invalid.
The game works fine here with Mesa 10.1.5 on Haswell Mobile HD4600 and
libtxc_dxtn installed.
--- snip ---
Wine-dbg> info process
pid threads executable (all id:s are in hex)
00000022 16 'eurotrucks2.exe'
00000024 2 \_ 'explorer.exe'
0000000e 5 'services.exe'
00000019 3 \_ 'plugplay.exe'
00000012 4 \_ 'winedevice.exe'
Wine-dbg> attach 0x22
Wine-dbg> info share
Module Address Debug info Name (155 modules)
PE 390000- 3fd000 Deferred swopenal32
PE 400000- c7b000 Export eurotrucks2
PE 10000000-10abf000 Deferred steam_api
ELF 7b800000-7ba63000 Dwarf kernel32<elf>
\-PE 7b810000-7ba63000 \ kernel32
...
ELF f6651000-f6657000 Deferred libtxc_dxtn.so
ELF f6668000-f668f000 Deferred dxgi<elf>
\-PE f6670000-f668f000 \ dxgi
...
ELF f6d9c000-f6ddd000 Deferred libglapi.so.0
ELF f6ddd000-f6e5c000 Deferred libgl.so.1
ELF f6e5c000-f6f78000 Deferred opengl32<elf>
\-PE f6e80000-f6f78000 \ opengl32
ELF f6f78000-f70ec000 Deferred wined3d<elf>
\-PE f6f90000-f70ec000 \ wined3d
...
ELF f7170000-f71b2000 Deferred d3d9<elf>
\-PE f7180000-f71b2000 \ d3d9
...
--- snip ---
Regards
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