[Bug 36955] New: X-Com: Interceptor fails to start combat mode when 3D acceleration enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 22 00:11:24 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36955

            Bug ID: 36955
           Summary: X-Com: Interceptor fails to start combat mode when 3D
                    acceleration enabled
           Product: Wine
           Version: 1.7.22
          Hardware: x86
               URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
                    Interceptor-Demo
                OS: Linux
            Status: NEW
          Keywords: download
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com

This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'

Software rendering works.

Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!

Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available

Fedora 20
Nvidia binary drivers 340.24

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