[Bug 36549] Trion's Trove early alpha crashes when run

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 9 13:48:11 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36549

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |focht at gmx.net
            Summary|Trove crashes when run      |Trion's Trove early alpha
                   |                            |crashes when run

--- Comment #2 from Anastasius Focht <focht at gmx.net> ---
Hello folks,

--- quote ---
This is a backtrace from a clean 32bit prefix with native msvc[rc]110.dlls.
--- quote ---

any reason for the override?

You reported the bug using Wine builtins for VC++ 2012 and now changed to
native.
This potentially hides/moves problems and can completely change the semantics
of a bug.

How is one supposed to do diagnosis?
Run the game without any explicit overrides.

--- quote ---
since Glyph rarely runs well enough to start trove I had to run it directly.
--- quote ---

I don't get any crash or whatever "instability" you are talking about here with
Glyph.
Report extra bugs for launcher/manager problems but make sure you:

* run latest Wine version (1.7.19)
* installed glyph in clean WINEPREFIX
* no 'winetricks' recipes unless explicitly stated

--- snip ---
Trove is not an XP compatible exe
--- snip ---

Was this explicitly stated by the vendor?
I couldn't find any statement on the support/FAQ section.

Generate a trace log with the game as follows:

1) no processes running ('wineserver -k')
2) bootstrap the prefix with a builtin (start 'notepad' in separate terminal)
3) run:

--- snip ---
$ WINEDEBUG=+tid,+seh,+relay wine ./foo.exe >>log.txt 2>&1
--- snip ---

3) when it crashes, kill all processes with 'wineserver -k'

Attach the log to the bug (compress if too large).

Regards

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