[Bug 36727] New: Skyrim: Mouse not being captured (player cannot fully turn in game)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 13 20:52:01 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36727

            Bug ID: 36727
           Summary: Skyrim: Mouse not being captured (player cannot fully
                    turn in game)
           Product: Wine
           Version: 1.7.20
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: hernejj at gmail.com

Skyrim is not properly grabbing the mouse (Limited to about 45 degrees of
character motion is the symptom). 

This problem occurs when using Linux Mint 17 which uses Xorg 1.15.1.
The problem does NOT occur on Mint 16 which uses Xorg 1.14.3.
I am running Wine 1.7.2 with the exact same freshly created ".wine" folder in
both cases.

The mouse is properly grabbed on the Mint 17 system when playing The Witcher.
So Skyrim must be doing something different with respect to mouse management.

I've tried many combinations of the usual options:
- Automatically capture mouse in full screen windows
- Allow the window manager to decorate the windows
- Allow the window manager to control the windows
- Emulate a virtual desktop (tried 1920x1200, and 1024x768) in-game res is
always 1920x1200.
- HKCU\Software\Wine\DirectInput\MouseWarpOverride=force

I've also tried running the program under the following desktop environments:
Cinnamon, Cinnamon fallback, LXDE, and Ubuntu Unity. All exhibit this problem.

By default, Linux Mint uses Wine 1.6.2. I've tried this version of Wine and it
does not fix the problem.

I'll provide any debug info needed to assist with this problem.
Thanks for looking.

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