[Bug 33974] The Last Remnant crashes frequently

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 18 16:05:24 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=33974

--- Comment #16 from Mike Blumenkrantz <michael.blumenkrantz at gmail.com> ---
(In reply to Sebastian Lackner from comment #15)
> Hi,
> 
> The problem could be related to exception handling, but unfortunately I
> didn't see anything obvious wrong. Its a bit weird that the exception is
> repeated over and over again, but this could also just be bad programming,
> and doesn't necessarily mean an error. Moreover the log stil doesn't contain
> a good reason why the program crashes.
> 
> Could you also attach a log with +pid,+relay,+seh please? When the file is
> too big just compress it before attaching to this bug report, or store it at
> an external location.
> 
> Regards,
> Sebastian

I've created a log as requested, which can be found here (~51MB):

http://devs.enlightenment.org/~discomfitor/tlr.log.xz

This was made with

RelayExclude="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;KERNEL32.GetLastError;KERNEL32.SetLastError;KERNEL32.FlsGetValue;KERNEL32.SetLastError;KERNEL32.GetLastError;KERNEL32.TlsGetValue;ntdll.RtlAllocateHeap;ntdll.RtlSizeHeap;ntdll.RtlFreeHeap;ntdll.RtlTryEnterCriticalSection;wined3d.wined3d_mutex_unlock;wined3d.wined3d_mutex_lock;KERNEL32.WaitForSingleObject;ntdll.NtQueryAttributesFile;winsock.WS2_recv_base;winsock.wsaErrno;winhttp:get_system_proxy_autoconfig_url;ntdll.FILE_CreateFile;ntdll.NtResetEvent;ntdll.NtWaitForMultipleObjects;KERNEL32.SetEvent;ntdll.NtSetEvent;ws2_32.select;ws2_32.__WSAFDIsSet;ntdll.wine_server_release_fd;ntdll.wine_server_handle_to_fd;ws2_32.WSAGetLastError;ws2_32.accept;KERNEL32.QueryPerformanceCounter;ntdll.NtQueryPerformanceCounter;KERNEL32.ResetEvent;KERNEL32.WaitForMultipleObjects;ntdll.RtlReAllocateHeap;msvcr80.memcpy;ntdll.NtDelayExecution;KERNEL32.Sleep;msvcr80.memset;ntdll.RtlDosPathNameToNtPathName_U;wined3d.wined3d_device_set_vs_consts_f;wined3d.wined3d_device_set_ps_consts_f;opengl32.wglGetCurrentContext;KERNEL32.InterlockedCompareExchange;ntdll.RtlFreeUnicodeString;ntdll.RtlAcquireResourceShared;ntdll.RtlReleaseResource;wined3d.wined3d_device_set_sampler_state;msvcr80._CIpow;ntdll.RtlNtStatusToDosError;KERNEL32.GetTickCount;msvcr80.wcsncpy;KERNEL32.ReadFile;ntdll.NtReadFile;wined3d.wined3d_device_set_texture;user32.ShowWindow;msvcr80.wcsstr;wined3d.wined3d_device_set_render_state;msvcr80._aligned_free;msvcr80._aligned_malloc;msvcr80._wcsnicmp;msvcr80._wcsicmp;msvcr80.memmove"


Note that the decompressed filesize is around 8GB, and it took me a little over
1 hour to compress, so this will require a lot of time and space to decompress
for viewing.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list