[Bug 14522] Spellforce has bad quality ground textures

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 18 16:42:39 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=14522

--- Comment #30 from Ernest Skrzypczyk <erni.berni at vp.pl> ---
Latest d3dstream patched wine from git (cs-0.8) produces same bug. However
after patching 1.6.2 version from
https://github.com/stefand/wine/archive/wine-1.6.2.tar.gz (with a miner patch
modification) and writing a script for constant mouse movement, the game
performs just like it used to on Windows. There are small slow downs when
buildings catch fire and many units are fighting on the screen.
 When the mouse cursor does not move, animations and scrolling the screen are
stuttering. This seems to be an overall problem independent of the wine
version. So there must be a function call just before, during or after mouse
movement, which causes this behaviour to disappear.

--- Script for constant, almost non-invasive mouse movement
#!/bin/bash
while :; do
xdotool mousemoVe_relative 0 1;
sleep .1;
xdotool mousemoVe_relative 1 0;
sleep .1;
xdotool mousemoVe_relative -- 0 -1;
sleep .1;
xdotool mousemoVe_relative -- -1 0;
sleep .1;
done
---

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