[Bug 36789] New: "Could not find a Direct3D device that supports the XNA Framework HiDef profile" in "One Finger Death Punch"

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 22 18:41:59 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=36789

            Bug ID: 36789
           Summary: "Could not find a Direct3D device that supports the
                    XNA Framework HiDef profile" in "One Finger Death
                    Punch"
           Product: Wine
           Version: 1.7.20
          Hardware: x86-64
                OS: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: dragonfax at gmail.com

Focht fixed a similar issue with another game. But that fix doesn't work for in
my case. I'm not sure if its the game or its my hardware that is the different
variable this time around.

I whipped up a quick patch to fix this, but someone will have to redo it. I
have the skills to find the issue, and make the game work. But I don't have the
skills to do it properly in a redistributable way.

Steps to reproduce.

1. with wine 1.7.20 (latest at the time of writing)
2. create a win32 WINEPREFIX
3. use winetricks to install dotnet20 xna and steam
4. install One Finger Death Punch with steam
5. launch the game.
The game will popup a dialog giving the error message "Could not find a
Direct3D device that supports the XNA Framework HiDef profile"

You can launch the game with Steam or from the command line.



In https://bugs.winehq.org/show_bug.cgi?id=35444 Focht used the "XNA Graphics
Profile checker" to determine what was insufficient in the WINE emulation for a
game to run.

I did similar and found that on my hardware, even with his patch, the Profile
Checker still complained about 

"No DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT"

If I modify directx.c to put D3DPBLENDCAPS_SRCALPHASAT into DestBlendCaps all
the time, instead of just when gl_info->supported[ARB_BLEND_FUNC_EXTENDED],
then the game starts and runs fine. But I can't say whether thats a good idea
or not.

I'm running this on a mid-2013 MacBook Air, with an integrate Intel HD 4000

The game runs great once this fix is applied.

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