[Bug 36802] New: warn:winmm:get_mmioFromProfile can't find SystemSound
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 24 22:15:35 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=36802
Bug ID: 36802
Summary: warn:winmm:get_mmioFromProfile can't find SystemSound
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs at winehq.org
Reporter: joe at nahmias.net
Running Debian unstable i386, with an x86_64 kernel, wine-unstable 1.7.16.
Installed original Gazillionaire game (looks to be VB 3.0 based) in a fresh
WINEPREFIX, with WINEARCH=win32.
When trying to play the original Gazillionaire game (looks to be VB 3.0 based),
I don't get any sound output. Digging deeper, I was able to see the following
wine trace messages / warnings:
$ WINEDEBUG=+winmm WINEPREFIX=/usr/local/wine/Gazillionaire wine-unstable
C:/GAZ/GAZCD.EXE
trace:winmm:DllMain 0x7e650000 0x1 (nil)
fixme:hook:SetWindowsHookEx16 hook type 6 broken in Win16
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x197878' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\BOOM.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\BOOM.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\BOOM.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\BOOM.WAV" => ko!
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x17f7d8' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\URBANJU.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\URBANJU.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\URBANJU.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\URBANJU.WAV" => ko!
trace:winmm:MULTIMEDIA_PlaySound pszSound='0x17f9f0' hmod=(nil)
fdwSound=00010001
trace:winmm:proc_PlaySound SoundName=L"D:\\Silence.WAV" !
trace:winmm:get_mmioFromProfile searching in SystemSound list for
L"D:\\Silence.WAV"
warn:winmm:get_mmioFromProfile can't find SystemSound=L"D:\\Silence.WAV" !
trace:winmm:proc_PlaySound Done playing=L"D:\\Silence.WAV" => ko!
The problem is that these files DO EXIST, albeit with different case for the
filename, and I can see them in wine's file explorer. However, I expect wine
to be case-insensitive the way windows is, and indeed I don't see any problems
with the rest of the game.
Any ideas?
--Joe
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