[Bug 24684] Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 25 04:02:57 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=24684

--- Comment #17 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Anastasius Focht from comment #16)
> refining summary to collect more dupes here.
> 
Mostly just for what it's worth, the issue isn't so much that things are
rendered out of order (which would be the kind of bug where StrictDrawOrdering
would help) as that e.g. lights that should be occluded are rendered because we
hand the game incorrect occlusion data. I.e. returning 0 instead of 1 from
wined3d_occlusion_query_ops_get_data() would probably make them all invisible
instead.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list