[Bug 35207] Rendering issues in Outlast

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 1 21:40:39 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35207

--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to Stefan Dösinger from comment #2)
> Have you tested my command stream patches I've sent to wine-devel a while
> ago? Did they fix the problem?
> 
> The Nvidia driver has some problems with handling single-precision float
> values accurately when the FPU is set to single precision mode. D3D (Wine
> and on Windows) sets this FPU mode by default. The command stream work works
> around that issue by moving GL calls to a separate thread that does not have
> the non-standard FPU setup.

The problem is still present in wine-1.7.13-118-g0eb6265.
I tried your CS patches applied on Wine 1.7.1, and the problem is present with
your patches as well.

Fedora 20
Nvidia binary drivers 334.16

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