[Bug 34480] wined3d: League of Legends crashes when using textures with mipmaps smaller than a block
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 2 10:24:43 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=34480
TOM <l12436 at yahoo.com.tw> changed:
What |Removed |Added
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CC| |l12436 at yahoo.com.tw
--- Comment #14 from TOM <l12436 at yahoo.com.tw> ---
i compile the dlls/wined3d and i fould it not working.
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