[Bug 26365] Geneforge 1 - text gets cut away

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 4 09:26:08 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=26365

--- Comment #20 from wanderer at fastmail.fm ---
Additional observation, in case it may help at some point: after triggering the
bug in the test runs I've been using to generate traces, when I quit to the
title-screen menu, the ancillary graphics (the frame surrounding the menu, and
the "monster summoner" and the monsters it summons, but not the background
graphic or the menu entries themselves) are not visible below a certain height.

I've been trying to produce logs which might contain more useful information,
but going stab-in-the-dark with individual debug channels seems unproductive,
and trying for a +all trace - with any class, apparently - results in animation
so slow and choppy I can rarely even get past the title-screen menu and have
never managed to actually load the saved game. (As best I can discern, it seems
to only accept mouse-click input which arrives when a frame is actually being
drawn, or something like that.)

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