[Bug 14939] Black & White: DXTC to ARGB converter not implemented

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 5 03:51:18 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=14939

Linus Unnebäck <linus at folkdatorn.se> changed:

           What    |Removed                     |Added
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                 CC|                            |linus at folkdatorn.se

--- Comment #38 from Linus Unnebäck <linus at folkdatorn.se> ---
This is still an issue in wine 1.7.5. Haven't been able to try in 1.7.13, see
Bug 35721.

Building with the patch fixes most of the issues but leaves a few.

1. All the sprites for trees haven't any alpha, making them rectangular with a
greenish background.

2. Some textures still seem to be missing, for example the Celtic temple and
some parts of Yin and Yan.

The game still tries to use WINED3DFMT_B5G5R5X1_UNORM to WINED3DFMT_DXT1
conversion, I don't know for what but maybe implementing it could help with the
missing textures. I also get lots and lots of these output lines:

fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INTEXTURE
to SFLAG_INSYSMEM for depth/stencil buffers.

and

err:ddraw:d3d_device_prepare_vertex_buffer (0x1b6b70) wined3d_buffer_create_vb
failed with hr = 8876017c

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