[Bug 35733] New: Startopia: Models render with weird and completely unexpected offsets

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 5 09:23:14 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35733

            Bug ID: 35733
           Summary: Startopia: Models render with weird and completely
                    unexpected offsets
           Product: Wine
           Version: 1.7.13
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: billy65bob at gmail.com

Created attachment 47720
  --> http://bugs.winehq.org/attachment.cgi?id=47720
biodeck view

Summary basically says it all.
Some models don't render where they're supposed to, causing holes, floating
"hair", graphical weirdness.

This happens irrespective of whatever values are assigned to "useGLSL",
"AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the
"workarounds" flags available in the game.

It's as though things receive completely erroneous transformations, as it is
possible to travel outside of the skysphere used for the stars, whereas this
should never be the case; and it's not everything either, just some things.


startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21

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