[Bug 35776] New: Crysis is extremely slow in Wine 1.7.14
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 11 17:51:55 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=35776
Bug ID: 35776
Summary: Crysis is extremely slow in Wine 1.7.14
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: kol at MV8660.spb.edu
Wine 1.7.14 brings an extreme slowdown in Crysis and I found that
this is caused by two regressions.
1) With Crysis under plain Wine 1.7.14 I see constant flickering
and the game shows less than 1 FPS. This is a regression
introduced by the commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken at codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format
was actually changed.
A similar problem is considered in Bug#35767 and patches suggested
there do not help as well as for that bug. This commit also affects
some old games (TES3:Morrowind, TES4:Oblivion) but slightly: it gives
about 5 FPS less than in Wine 1.7.13.
2) But after reverting the above commit I see nevertheless that Crysis
shows significantly less FPS than with Wine 1.7.13 (average 30 FPS
with 1.7.14 versus 45 FPS with 1.7.13). The second problem is caused by
commit c1032e977bb9f850e3aea28dd79e3d7c2244cd6c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue, 4 Mar 2014 10:21:33 +0100
wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
After reverting both commits in Wine 1.7.14 I see the same framerates
as in 1.7.13 in all games.
It is interesting that Wine with Command Stream patches by Stefan Doesinger
encounters only the first problem but the second commit does not cause
slowdowns.
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