[Bug 35062] FarCry3 : graphical glitches

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 15 17:06:35 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=35062

--- Comment #13 from Berillions <berillions at gmail.com> ---
(In reply to Stefan Dösinger from comment #12)
> Yes, this is fixable, but requires some effort. We can implement the
> necessary parts of nvapi.dll. The main challenge here is to design a proper
> interface between d3d9.dll and nvapi.dll. Calling from nvapi.dll to
> wined3d.dll is easy, but you have to get the struct wined3d_device * from
> the IDirect3DDevice9 * nvapi.dll receives from the application. Ideally this
> should work in the same way Nvidia's nvapi.dll handles this on Windows.
> 
> The other option is d3d11. D3D11 natively supports the kind of image
> transfer operations Nvidia hacked into d3d9 with nvapi.dll, so no third
> party library is needed.

Thanks for the explanation. I'll wait the fix when you and/or Henri and others
will have the time to do this. Or, i'll wait the d3d11 implementation. :)

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