[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Mar 17 05:10:00 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=34266
Andrew Church <achurch+wine at achurch.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #45756|0 |1
is obsolete| |
--- Comment #10 from Andrew Church <achurch+wine at achurch.org> ---
Created attachment 47795
--> http://bugs.winehq.org/attachment.cgi?id=47795
Proof-of-concept patch (1.7.11)
Here's an updated version of the patch that seems to work for 1.7.11+ (at least
for FF14).
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