[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 17 05:10:00 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=34266

Andrew Church <achurch+wine at achurch.org> changed:

           What    |Removed                     |Added
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  Attachment #45756|0                           |1
        is obsolete|                            |

--- Comment #10 from Andrew Church <achurch+wine at achurch.org> ---
Created attachment 47795
  --> http://bugs.winehq.org/attachment.cgi?id=47795
Proof-of-concept patch (1.7.11)

Here's an updated version of the patch that seems to work for 1.7.11+ (at least
for FF14).

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