[Bug 18490] Empire: Total War crashes when loading a map

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 18 12:57:07 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=18490

Malina Salina <lakmilis at hotmail.com> changed:

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                 CC|                            |lakmilis at hotmail.com

--- Comment #37 from Malina Salina <lakmilis at hotmail.com> ---
http://bugs.winehq.org/attachment.cgi?id=41548&action=diff

Naur's patch, ported by Ryan apparently, works for the latest wine-git
(wine-1.7.14-142-gbd69346) and indeed made Napoeleon work perfectly, from no
battles, etc.

I can imagine that with voluntary devs, with a project of this magnitude,
keeping things proper is important, but also a task of priority. Like others
though, as a non-initiate, I still wish this was in the build, despite it being
not ideal?

I suspect, that it simply fell out, due to the desired reworks of some of the
code, but which apparently didn't happen quite? 

Still, wouldn't it sometimes be good to backtrack, add in these things and
rather see the oppurutnity of new regression bugs or so, as potentially
beneficial to further realise what would indeed be the best code to use in the
future?

Either way.. thanks for the patch... the original patch wouldn't work, and I
tried with my meager understanding to patch the current code, which compiled,
but crashed nonetheless in the battles ,p

So, recompiling (thank you ccache.. down from 15 mins to 5 mins), with the
latest patch on here... all is swell. :)

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