[Bug 30622] Drawing issues in multiple Games (d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 25 21:39:06 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=30622
Jarkko K <jarkko_korpi at hotmail.com> changed:
What |Removed |Added
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CC| |jarkko_korpi at hotmail.com
--- Comment #10 from Jarkko K <jarkko_korpi at hotmail.com> ---
I didnt't have directx installed so the game complained about missing file:
X3DAudio1_7.dll
After installing directx I was able to run the game and I got similar screen as
attached here (no need for me upload -I did take screenshot).
The debug is very simple, nothing very strange.
I would like to point out next lines.
"err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly."
I have ati 7870, 14,3 beta.
I see also err:ole:CoInitializeEx Attempt to change threading model of this
apartment from multi-threaded to apartment threaded
The log is mostly
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Wine 1.7.15
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