[Bug 30622] Drawing issues in multiple Games (d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 25 21:39:06 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=30622

Jarkko K <jarkko_korpi at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jarkko_korpi at hotmail.com

--- Comment #10 from Jarkko K <jarkko_korpi at hotmail.com> ---
I didnt't have directx installed so the game complained about missing file:
X3DAudio1_7.dll

After installing directx I was able to run the game and I got similar screen as
attached here (no need for me upload -I did take screenshot). 

The debug is very simple, nothing very strange.

I would like to point out next lines.


"err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly."

I have ati 7870, 14,3 beta.

I see also err:ole:CoInitializeEx Attempt to change threading model of this
apartment from multi-threaded to apartment threaded

The log is mostly

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

Wine 1.7.15

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