[Bug 33611] Metro: Last Light view of lights through the walls and items
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 28 02:32:14 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #8 from Andrey Gusev <andrey.goosev at gmail.com> ---
(In reply to Ken Thomases from comment #7)
> Does the game have a "multithreaded rendering" option in its graphics
> settings? Does it help to turn it off? In some games – I've seen it in
> Source engine games – turning/leaving such an option on causes a similar
> problem.
Ken, in generally video settings has not much options: resolution, quality,
ssaa, texture filtering, motion blur, vsync.
Strings in terminal
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c1d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411d360 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c5f8 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411cb20 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c3e8 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x11421780 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411d308 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c700 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bf70 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bd08 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411cde0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bd60 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c020 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c4f0 Wrong thread,
returning 1.
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