[Bug 36346] New: valgrind shows a few leaks in d3d10core/tests/device.c

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 4 22:53:06 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=36346

            Bug ID: 36346
           Summary: valgrind shows a few leaks in d3d10core/tests/device.c
           Product: Wine
           Version: 1.7.18
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: download, source, testcase
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: austinenglish at gmail.com

==32708== 4,096 bytes in 1 blocks are definitely lost in loss record 842 of 897
==32708==    at 0x6F756F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==32708==    by 0x6F71378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==32708==    by 0x6B830C9: ??? (in /usr/lib/dri/i965_dri.so)
==32708==    by 0x6BB4710: ??? (in /usr/lib/dri/i965_dri.so)
==32708==    by 0x6B439B4: ??? (in /usr/lib/dri/i965_dri.so)
==32708==    by 0x6469B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==32708==    by 0x64392F4: ??? (in /usr/lib/libGL.so.1.2.0)
==32708==    by 0x60A0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==32708==    by 0x60A1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==32708==    by 0x5432C29: wglCreateContextAttribsARB (wgl.c:268)
==32708==    by 0x4FA3F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==32708==    by 0x4FAAD78: wined3d_init (directx.c:5272)
==32708==    by 0x5030926: wined3d_create (wined3d_main.c:105)
==32708==    by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708==    by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708==    by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708==    by 0x4A54D57: create_device (device.c:36)
==32708==    by 0x4A54DBB: test_create_texture2d (device.c:53)
==32708==    by 0x4A5559B: func_device (device.c:885)
==32708==    by 0x4A5930C: run_test (test.h:584)
==32708== 

==32708== 12,068 bytes in 1 blocks are possibly lost in loss record 868 of 897
==32708==    at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==32708==    by 0x5030901: wined3d_create (wined3d_main.c:95)
==32708==    by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708==    by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708==    by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708==    by 0x4A54D15: create_device (device.c:34)
==32708==    by 0x4A58400: func_device (device.c:613)
==32708==    by 0x4A5930C: run_test (test.h:584)
==32708==    by 0x4A596FA: main (test.h:654)
==32708==

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