[Bug 31167] World Of Tanks ATI 6310 (fglrx) freezes

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 6 01:25:36 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=31167

Jarkko K <jarkko_korpi at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jarkko_korpi at hotmail.com

--- Comment #14 from Jarkko K <jarkko_korpi at hotmail.com> ---
err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.


That's ati driver issue, it reports too low amount of uniform shaders.


I have tomb raider 2013, which has very odd graphic issues.

I changed wine source code that it thinks I have more uniform shaders in use. I
rerun the game with my hacked wine and all those weird graphic issues were gone
and the game itself changed, it started to draw things that it didnt before.

So this is ati driver issue and needs to be fixed on ati's side.

I have ati 7870 and driver reports 1024 shaders (which is too low amount).

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