[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 15 10:53:37 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=34342

Tom <a3732043 at drdrb.net> changed:

           What    |Removed                     |Added
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                 CC|                            |a3732043 at drdrb.net

--- Comment #9 from Tom <a3732043 at drdrb.net> ---
Created attachment 48529
  --> http://bugs.winehq.org/attachment.cgi?id=48529
Collection of ANet crash reports

 I have FPS rates around 30 and everything runs quite stable. The problem comes
in after around 1-2h of gaming. The FPS rate drops slowly (~15min) until GW2
crashes. 

I attached some GW2 bugreports which let me guess, that it's related to a
memory leak somehow because the log shows:

*--> System Memory <--*
Physical: 19378MB/24067MB  80%
Paged:    19378MB/24067MB  80%
[b]Virtual:   4095MB/ 4095MB  100%[/b]

Virtual Memory is always at 100%. From my experience, I can fasten crashing
process by playing WvW, which means the game has to load massively different
armor textures of many player's chars within one minute or so. 

It might be that Wine isn't able to unload (unused) textures properly while
loading a massive amount if new textures. If the running game has to load a
heap of new textures within an short time the unload texture procedure is
running in problems?! Another indicator for that guess might be that lowering
the texture quality causes less crashes.

Playing GW2 WvW mode is therefore, a good testing environment for this crash.

I'm running ArchLinux x64 with newest "pacman -Suy" updates. With 1.7.18 I
experience the same problem.

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