[Bug 35675] Bad textures in World of Tanks

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 19 09:25:57 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=35675

A.T. <xtcdj15 at yahoo.com> changed:

           What    |Removed                     |Added
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                 CC|                            |xtcdj15 at yahoo.com

--- Comment #7 from A.T. <xtcdj15 at yahoo.com> ---
Created attachment 48557
  --> http://bugs.winehq.org/attachment.cgi?id=48557
screenshot with bugged rendering

i have the same problem since wot 9.0 update. In 9.0 Wargaming changed some
texture formats, shaders, the way shadows are rendered (WG dev : "old tanks had
the shadows drawn directly into the textures, while they are calculated in real
time now"),etc ....something new that triger this bug in wine.

Some time texture missing (solid blue/lilac), and sometime wrong textures and
ilumination is maped on the tanks.


I found a way to workaround this but it seriously cripple the performance.
After playing a bit with regedit keys
(http://wiki.winehq.org/UsefulRegistryKeys) I found that setting
StrictDrawOrdering to "enabled" seems to solve the texture problems, but FPS go
down alot.




Wine 1.7.19  nvidia GTX660 2GB VRAM, latest drivers available

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