[Bug 8272] When exiting Wizardry 8 waits until background music thread finishes playing
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 28 06:28:10 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=8272
Béla Gyebrószki <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
URL|http://wood.sandbox.cz/wiza |
|rdry8-demo/wizardry8demo.ex |
|e |
CC| |gyebro69 at gmail.com
--- Comment #33 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I can't reproduce the problem with the linked demo version (v1.0.0) so I
removed the download link.
The GOG.com version of the game (1.2.4) however, does have the problem and it
is still present in wine-1.7.19-70-gd6a59f7. On exit the game hangs with
>err:ntdll:RtlpWaitForCriticalSection section 0x8212b0 "\xb0K\xf9\x0b\xa0K\xf9\x0b\xe0U\xf9\x0b\xf0U\xf9\x0b" wait timed out in thread 0041, blocked by 0000, retrying (60 sec)
I found that using native msvcp60 and msvcrt together makes the problem go away
and the game exits normally.
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