[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 17 13:00:29 CST 2014


https://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #52 from Rafał Mużyło <galtgendo at o2.pl> ---
(In reply to Austin English from comment #51)
> This is your friendly reminder that there has been no bug activity for 1
> year. Is this still an issue in current (1.7.31 or newer) wine? If so,
> please attach the terminal output in 1.7.31 (see
> http://wiki.winehq.org/FAQ#get_log).

Well, unless the other r200 cards spontaneously mutated...

Seriously, though, things got worse.

With wine 1.7.31.

With 'fbo' either black texture (AlwaysOffscreen = "disabled") or noise
(otherwise) is displayed.

In the console, a flood of:

Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glBegin(incomplete
framebuffer)
err:d3d:wined3d_debug_callback 0x1e72a0: "GL_INVALID_FRAMEBUFFER_OPERATION in
glBegin(incomplete framebuffer)".
Mesa: User error: GL_INVALID_OPERATION in glEnd
err:d3d:wined3d_debug_callback 0x1e72a0: "GL_INVALID_OPERATION in glEnd".
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glEnd and previous calls @ dlls/wined3d/drawprim.c / 339

With 'backbuffer', it initially looks OK, but it dumps a few
"err:d3d:buffer_find_decl no converted attributes found, old conversion map
exists, and no declaration change?", and crashes a bit later. On the other
hand, I haven't been testing it for quite awhile, so the crash might be
unrelated.

...and that's with native, cause with builtin what I get is a few series of
"fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5." followed by 

fixme:d3dx:D3DXLoadMeshHierarchyFromXInMemory Loading user data not implemented
fixme:d3dx:D3DXLoadMeshHierarchyFromXInMemory Animation controller creation not
implemented
wine: Call from 0x7ec5f7a1 to unimplemented function
d3dx9_36.dll.D3DXComputeNormals, aborting

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