[Bug 37625] New: Fallout: New Vegas fails to allocate system memory

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 23 12:20:29 CST 2014


https://bugs.winehq.org/show_bug.cgi?id=37625

            Bug ID: 37625
           Summary: Fallout: New Vegas fails to allocate system memory
           Product: Wine
           Version: 1.7.31
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: oinabilac at gmail.com
      Distribution: ---

Fallout: New Vegas fails to allocate enough system memory when running on
high/ultra graphics settings. The game does not crash but the game is not
rendered properly; the interface disappears and certain textures are not
visible.

Wine repeatedly gives the following messages:

err:d3d:resource_init Failed to allocate system memory.

This issue can be fixed by setting the large address aware flag enabled (works
for Fallout 3 which has the same issue and runs the same game engine), but for
some reason New Vegas will not start if this is done. This is also true under
Windows and people have made workarounds to this and created mods which solve
the issue. For an example the following:

http://www.nexusmods.com/newvegas/mods/35262/?

This mod does not work under Wine, when you attempt to apply this patch by
running fnv4gb.exe you get the following error:

err:module:attach_process_dlls "XINPUT1_3.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\FalloutNV.4gb" failed,
status c00000fd

As described previously, Fallout 3 has the exact same issue and by setting the
large address aware flag the game functions flawlessly. The same would probably
be true if the flag could be set for Fallout: New Vegas.

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