[Bug 37398] Urban Assault black screen when using software renderer and DDSCAPS_SYSTEMMEMORY

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 13 17:26:12 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=37398

--- Comment #6 from Stefan Dösinger <stefan at codeweavers.com> ---
warn:d3d_surface:surface_blt_special Src is in sysmem, rejecting gl blt

This is why the system memory location matters. But I think the attempt to
perform this blit is already a bug. The destination is the real frontbuffer,
and it has the format R5G6B5 even though the display mode is P8.

The log is from an older wine version. Is there a chance you can deal with bug
#37307 without using an older revision?

As far as I can see wined3d_device_reset is never called because the
frontbuffer created by the application (0x186028 / 0x158f70) predates the mode
change. (Actually, it predates two mode changes, from P8 to R5G6B5 and back
again.)

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