[Bug 33770] Strong Bad's Cool Game for Attractive People Demo has interesting rendering glitches on initial menu screen without native d3dx_36 (purist)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 19 14:27:21 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=33770

--- Comment #14 from Christian Costa <titan.costa at gmail.com> ---
hunk 1 is to use native D3DXLoadSurfaceFromMemory from the outsied of d3dx9_36
(apps & games)
hunk 2 & 3 is the same but from within d3dx9_36 (there are several calls to
D3DXLoadSurfaceFromMemory)

When linking d3dx9_36 we don't have access yet to the symbol provided by the
.spec. Which is quite logical as the lib does not exist yet, we're creating it.
Only the internal symbols (that's why we rename D3DXLoadSurfaceFromMemory to
avoid using it in hunk 2) and symbols from the libraries we depend on are
available (d3dxof in our case in hunk 3).

The line below is just garbage:
+@ stdcall D3DXCompileShaderNative(ptr long ptr ptr str str long ptr ptr ptr)
d3dx9_36_2.D3DXCompileShader

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