[Bug 37424] Path of Exile: Graphical Glitches with GLSL Disabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 25 17:22:22 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=37424

Wylda <wylda at volny.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
            Version|1.7.29                      |1.7.1
                URL|                            |https://www.pathofexile.com
                   |                            |/downloads/PathOfExileInsta
                   |                            |ller.msi
           Keywords|                            |download, regression
          Component|-unknown                    |directx-d3d
                 CC|                            |hverbeet at gmail.com,
                   |                            |wylda at volny.cz
     Ever confirmed|0                           |1
    Regression SHA1|                            |37d1e8b79cfc2c4ca7b94758957
                   |                            |4179470a06c42

--- Comment #1 from Wylda <wylda at volny.cz> ---
Confirming. Please always describe most reliable and easiest to reproduce
issue. In this case, it is games's login menu (missing upper-left & upper-right
corners). Or even better - initial "Loading..." screen should display 3
cogwheel. When this problem is present, they are missing and you can only see
the "Loading...".



Introduced by commit wine-1.7.0-51-g37d1e8b:

commit 37d1e8b79cfc2c4ca7b947589574179470a06c42
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 16 09:12:30 2013 +0200

    wined3d: Try to avoid redundant constant updates.

    This gives a minor performance improvement. For example, in 3DMark03
    Game Test 1 this gives about a 4% improvement, in the Counter Strike:
    Source stress test it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).


Revert makes this problem go away.

This is reproducible only if "UseGLSL"="disabled". Please note the console
line:

err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
get to keep all the pieces if it breaks.

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