[Bug 37424] Path of Exile: Graphical Glitches with GLSL Disabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 29 23:33:20 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=37424

Sovyn <teddy5978 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |REOPENED
         Resolution|INVALID                     |---

--- Comment #7 from Sovyn <teddy5978 at gmail.com> ---
(In reply to Henri Verbeet from comment #5)
> (In reply to Wylda from comment #1)
> > This is reproducible only if "UseGLSL"="disabled". Please note the console
> > line:
> > 
> > err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
> > get to keep all the pieces if it breaks.
> 
> I'm afraid that's also what makes this bug automatically INVALID.
> 
> We keep the ARB program shader backend around because the code already
> exists and some people find it useful, and we try not to break it on
> purpose, but it's essentially up to the people using it to keep it working.
> That said, perhaps Stefan (CC'd) is interested in this one.

Henri, If you are going to change the code that many users still rely upon, the
code that used to work fine, can we please give a somewhat coding-ignorant
person like me some idea of where the problem might be so I can make a patch to
fix it? 

There are a LOT of Wine users that play Path of Exile and we all MUST disable
GLSL in order to play end-game as the current Wine GLSL support is simply too
slow to keep up even on the best desktop systems.

Or perhaps the individual you mentioned, Stefan, can help?

Re-opening this as it effects hundreds if not thousands of users.

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