[Bug 30993] diablo 3 d3d device error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 6 12:58:56 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=30993

hanska2 at luukku.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hanska2 at luukku.com

--- Comment #10 from hanska2 at luukku.com ---
I found few other bugs that have the same issue.

D3DKMTOpenAdapterFromHdc

is mentioned here

https://bugs.winehq.org/show_bug.cgi?id=35598
https://bugs.winehq.org/show_bug.cgi?id=24234
https://bugs.winehq.org/show_bug.cgi?id=29777

"A quick google of D3DKMT nets me this little two year old gem ...

"GPU Used Dedicated Memory and GPU Used Dynamic Memory are detected using
D3DKMT calls, and so they are video adapter manufacturer independent. They
represent the dedicated (on-board) memory usage, and the dynamic (off-board)
memory usage. ...

...

Please note that D3DKMT is an unofficial and undocumented interface, and NVAPI
is a properitary non-public interface. Due to the manner of those interfaces
they are not documented, not explained by their inventor or designer, and so
it's not easy to know anything 100% accurate and specific about the values they
provide."


It might worth asking CCP if they really need to be making undocumented system
calls.

http://msdn.microsoft.com/en-us/library/windows/hardware/ff547047%28v=vs.85%29.aspx

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list