[Bug 37259] Simple Direct2D application fails to work with newer d3d10_1.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 17 09:23:56 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=37259

--- Comment #6 from Svyatpro <svyatpro at gmail.com> ---
(In reply to Henri Verbeet from comment #3)
> It's probably because d3d10_1 now implements D3D10CreateStateBlock() then.
> My guess would be that d2d1 was falling back to the software renderer before.
> 
> While using Wine dlls on Windows like that is an interesting use of Wine,
> it's not something we actively support, for much that same reasons that
> using native Windows dlls in a Wine prefix is unsupported. The application
> not working / drawing incorrectly with a regular Wine setup would be a valid
> bug, of course.

Why do you call D3D10_1 to use hardware acceleration for 2D drawing library, if
you can call directly OpenGL, this may take less resources and bring better
performance.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list