[Bug 35675] Bad textures in World of Tanks

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 17 11:24:06 CDT 2014


https://bugs.winehq.org/show_bug.cgi?id=35675

Alexander <angavrilov at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |angavrilov at gmail.com

--- Comment #11 from Alexander <angavrilov at gmail.com> ---
Since it's already 1.7.26 and nobody seems to be interested, I tried to narrow
down why StrictDrawOrdering actually helps this by a simple but tedious process
of commenting out the relevant checks one by one and testing if the bug
reappears. The result is that the only relevant thing to this bug is the flush
done in surface_upload_data; and unlike some of the others, it doesn't even
seem to affect FPS. Since I have no idea how Direct3D and its Wine
implementation works, I hope this information is useful to someone who does,
and results in a proper fix.

In the meantime I've got myself a tiny workaround patch that seems to suppress
the bug and doesn't have any measurable performance impact.

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