[Bug 34342] Chronic crash of Guild Wars 2(out of memory)
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 2 23:40:50 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=34342
Daniel Lynn <daniel.eric.lynn at gmail.com> changed:
What |Removed |Added
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CC| |daniel.eric.lynn at gmail.com
--- Comment #24 from Daniel Lynn <daniel.eric.lynn at gmail.com> ---
Can confirm this is still happening on 1.7.39 -- as soon as virtual memory
crosses 4Gb an out of memory error occurs.
Lower graphic settings seem to delay the issue, but it still eventually runs
out of memory.
Additionally, I have tried all of the various settings for the
RenderTargetLockMode registry setting as they are described here:
http://wiki.winehq.org/DirectDraw
This bug seems to happen most often during boss battles and busy fight scenes
with lots of characters (rendered or not -- I've set the settings for rendered
characters to the lowest setting).
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