[Bug 17233] Zanzarah game opens a black fullscreen window and then crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 3 19:39:13 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=17233

--- Comment #17 from LinuxInTrouble <petrovgeorguu at yandex.ru> ---
(In reply to hidefromkgb from comment #16) Ty for fast answer. Some issues with
types, but they are not important in this case (as i understood).
quad.c:77:1: warning: format ‘%X’ expects argument of type ‘unsigned int’, but
argument 5 has type ‘long unsigned int’ [-Wformat=]
 printf("\nscreen = %d, depth = %d, class = %d\nR = %08X, G = %08X, B =
%08X\nmap = %d, bits = %d\n\n", vi->screen, vi->depth, vi->class, vi->red_mask,
vi->green_mask, vi->blue_mask, vi->colormap_size, vi->bits_per_rgb);
 ^
quad.c:77:1: warning: format ‘%X’ expects argument of type ‘unsigned int’, but
argument 6 has type ‘long unsigned int’ [-Wformat=]
quad.c:77:1: warning: format ‘%X’ expects argument of type ‘unsigned int’, but
argument 7 has type ‘long unsigned int’ [-Wformat=]

Output for executiong quad:
        visual 0x20 selected

screen = 0, depth = 24, class = 4
R = 00FF0000, G = 0000FF00, B = 000000FF
map = 256, bits = 8

Output for "optirun ./quad"
        visual 0x20 selected

screen = 0, depth = 24, class = 4
R = 00FF0000, G = 0000FF00, B = 000000FF
map = 256, bits = 8

As i see they are exactly the same ). May be the problem is with bumblebee -
it's using VirtualGl.
Bumblebee renders frames for your Optimus NVIDIA card in an invisible X Server
with VirtualGL and transports them back to your visible X Server. Frames will
be compressed before they are transported - this saves bandwidth and can be
used for speed-up optimization of bumblebee:

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