[Bug 28905] DeusEx: Invisible War npc voices not played

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 18 07:50:46 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=28905

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Created attachment 51287
  --> https://bugs.winehq.org/attachment.cgi?id=51287
Audio debug log (uncompressed 11 MB)

Still present in Wine 1.7.41. Native dsound.dll is a workaround.

Music, sound effects and voices during cutscenes work in the game. It's only
when you talk to a NPC that voices are missing when using built-in dsound.

The attached log was created with 
WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa,+timestamp
Music and sound effects were muted in the game options (only speech was
enabled) and I loaded a saved game in the demo and talked to the guard in the
demo mission. I also disabled the short intro movies to reduce log size.

The problem can be reproduced with the demo version as well:
http://www.fileplanet.com/133479/130000/fileinfo/Deus-Ex:-INVISIBLE-WAR-Demo

Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)

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