[Bug 29872] Guild Wars: Character graphic is corrupted

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 25 23:43:37 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=29872

--- Comment #33 from klemensbaum at gmail.com ---
Created attachment 51340
  --> https://bugs.winehq.org/attachment.cgi?id=51340
Enable mipmap autogeneration unconditionally

Uncommenting the check for the WINED3DUSAGE_AUTOGENMIPMAP flag in
dlls/wined3d/texture.c so that mipmap autogeneration is unconditionally enabled
makes the corruption disappear.

It would be interesting to know where the behavior differs from Direct3D, as
the flags passed to CreateTexture do not include D3DUSAGE_AUTOGENMIPMAP.

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